I work as an art director at Massive entertainment on Star Wars: Outlaws.
After graduating as a Game Designer in The Netherlands, I left for Japan to start my career as a concept artist for Metal Gear Rising and Square Enix's Agni's Philosophy. I joined Capcom and worked as a concept artist on a great variety of titles, like Dragon's Dogma and Monster Hunter World. After 6 years in Japan, I moved to Poland to work on Cyberpunk 2077 and Phantom Liberty at CD Projekt Red. Currently I'm an Art Director at Massive Entertainment.
As an associate art director, I oversee the visual development of the characters for Star Wars: Outlaws.
Working on the visual development of Night City for Cyberpunk 2077 and its expansion, Phantom Liberty. Leading the environment concept art team.
Creating concepts and designs for:
- Monster Hunter World
- Dragon's Dogma